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Detection of Ludic Patterns in Two Triadic Motor Games and Differences in Decision Complexity

Detection of Ludic Patterns in Two Triadic Motor Games and Differences in Decision Complexity


Title: Detection of Ludic Patterns in Two Triadic Motor Games and Differences in Decision Complexity
Author: Aguilar, Miguel Pic
Navarro-Adelantado, Vicente
Jonsson, Gudberg Konrad   orcid.org/0000-0003-3221-5447
Date: 2018-01-05
Language: English
Scope: 2259
University/Institute: Háskóli Íslands
University of Iceland
Department: Rannsóknastofa um mannlegt atferli (HÍ)
Human Behaviour Laboratory (UI)
Series: Frontiers in Psychology;8
ISSN: 1664-1078
DOI: 10.3389/fpsyg.2017.02259
Subject: Atferlissálfræði; Félagshegðun
URI: https://hdl.handle.net/20.500.11815/859

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Citation:

Aguilar, M. P., Navarro-Adelantado, V., & Jonsson, G. K. (2018). Detection of Ludic Patterns in Two Triadic Motor Games and Differences in Decision Complexity. Frontiers in Psychology, 8(2259). doi:10.3389/fpsyg.2017.02259

Abstract:

The triad is a particular structure in which an ambivalent social relationship takes place. This work is focused on the search of behavioral regularities in the practice of motor games in triad, which is a little known field. For the detection of behavioral patterns not visible to the naked eye, we use Theme. A chasing games model was followed, with rules, and in two different structures (A↔B↔C↔A and A → B → C → A) on four class groups (two for each structure), for a total of 84, 12, and 13 year old secondary school students, 37 girls (44%) and 47 boys (56%). The aim was to examine if the players' behavior, in relation to the triad structure, matches with any ludic behavior patterns. An observational methodology was applied, with a nomothetic, punctual and multidimensional design. The intra and inter-evaluative correlation coefficients and the generalizability theory ensured the quality of the data. A mixed behavioral role system was used (four criteria and 15 categories), and the pattern detection software Theme was applied to detect temporal regularities in the order of event occurrences. The results show that time location of motor responses in triad games was not random. In the “maze” game we detected more complex ludic patterns than the “three fields” game, which might be explained by means of structural determinants such as circulation. This research points out the decisional complexity in motor games, and it confirms the differences among triads from the point of view of motor communication.

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