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Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management

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dc.contributor Háskóli Íslands
dc.contributor University of Iceland
dc.contributor.author Rudinsky, Jan
dc.contributor.author Hvannberg, Ebba Thora
dc.date.accessioned 2018-12-13T13:11:59Z
dc.date.available 2018-12-13T13:11:59Z
dc.date.issued 2017-01
dc.identifier.citation Rudinsky, J., & Hvannberg, E. T. (2017). Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management. International Journal of Sociotechnology and Knowledge Development (IJSKD), 9(1), 1-25. doi:10.4018/IJSKD.2017010101
dc.identifier.issn 1941-6253
dc.identifier.issn 1941-6261 (eISSN)
dc.identifier.uri https://hdl.handle.net/20.500.11815/954
dc.description Publisher's version (útgefin grein)
dc.description.abstract A crisis is an emergency event that can lead to multiple injuries and damage to property or environment. Proper training of crisis management personnel is vital for reducing the impact of a major incident. In search for knowledge on how best to implement communication for virtual environments for training, communication in online games was studied. Findings on voice communication in online games were researched and formulated as a set of statements. By asking participants in an empirical study of crisis management, the statements were either confirmed or refuted. Results show that multiplayer games are highly similar to the requirements for crisis management training in virtual environments. Approximately two-thirds of the statements proved coherent in both domains. The practical significance of this work lies in the provision of design implications for a virtual environment for crisis management training. Thus, this paper contributes to demonstrating the transferability between these domains. Finally, the paper reflects the results in theories of communication and engagement.
dc.format.extent 1-25
dc.language.iso en
dc.publisher IGI Global
dc.relation.ispartofseries International Journal of Sociotechnology and Knowledge Development;9(1)
dc.rights info:eu-repo/semantics/openAccess
dc.subject Information Systems and Management
dc.subject Computer Science Applications
dc.subject Avatar Behaviour
dc.subject Design Guidelines
dc.subject Empirical studies
dc.subject Online Multiplayer Games
dc.subject Upplýsingakerfi
dc.subject Tölvunarfræði
dc.subject Netleikir
dc.subject Upplýsingatækni
dc.title Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management
dc.type info:eu-repo/semantics/article
dc.description.version Peer Reviewed
dc.identifier.journal International Journal of Sociotechnology and Knowledge Development
dc.identifier.doi 10.4018/IJSKD.2017010101
dc.relation.url https://www.igi-global.com/viewtitle.aspx?TitleId=181470
dc.contributor.department Iðnaðarverkfræði-, vélaverkfræði- og tölvunarfræðideild (HÍ)
dc.contributor.department Faculty of Industrial Eng., Mechanical Eng. and Computer Science (UI)
dc.contributor.school Verkfræði- og náttúruvísindasvið (HÍ)
dc.contributor.school School of Engineering and Natural Sciences (UI)


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