Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management

dc.contributorHáskóli Íslandsen_US
dc.contributorUniversity of Icelanden_US
dc.contributor.authorRudinsky, Jan
dc.contributor.authorHvannberg, Ebba Thora
dc.contributor.departmentIðnaðarverkfræði-, vélaverkfræði- og tölvunarfræðideild (HÍ)en_US
dc.contributor.departmentFaculty of Industrial Eng., Mechanical Eng. and Computer Science (UI)en_US
dc.contributor.schoolVerkfræði- og náttúruvísindasvið (HÍ)en_US
dc.contributor.schoolSchool of Engineering and Natural Sciences (UI)en_US
dc.date.accessioned2018-12-13T13:11:59Z
dc.date.available2018-12-13T13:11:59Z
dc.date.issued2017-01
dc.descriptionPublisher's version (útgefin grein)en_US
dc.description.abstractA crisis is an emergency event that can lead to multiple injuries and damage to property or environment. Proper training of crisis management personnel is vital for reducing the impact of a major incident. In search for knowledge on how best to implement communication for virtual environments for training, communication in online games was studied. Findings on voice communication in online games were researched and formulated as a set of statements. By asking participants in an empirical study of crisis management, the statements were either confirmed or refuted. Results show that multiplayer games are highly similar to the requirements for crisis management training in virtual environments. Approximately two-thirds of the statements proved coherent in both domains. The practical significance of this work lies in the provision of design implications for a virtual environment for crisis management training. Thus, this paper contributes to demonstrating the transferability between these domains. Finally, the paper reflects the results in theories of communication and engagement.en_US
dc.description.versionPeer Revieweden_US
dc.format.extent1-25en_US
dc.identifier.citationRudinsky, J., & Hvannberg, E. T. (2017). Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management. International Journal of Sociotechnology and Knowledge Development (IJSKD), 9(1), 1-25. doi:10.4018/IJSKD.2017010101en_US
dc.identifier.doi10.4018/IJSKD.2017010101
dc.identifier.issn1941-6253
dc.identifier.issn1941-6261 (eISSN)
dc.identifier.journalInternational Journal of Sociotechnology and Knowledge Developmenten_US
dc.identifier.urihttps://hdl.handle.net/20.500.11815/954
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.relation.ispartofseriesInternational Journal of Sociotechnology and Knowledge Development;9(1)
dc.relation.urlhttps://www.igi-global.com/viewtitle.aspx?TitleId=181470en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectInformation Systems and Managementen_US
dc.subjectComputer Science Applicationsen_US
dc.subjectAvatar Behaviouren_US
dc.subjectDesign Guidelinesen_US
dc.subjectEmpirical studiesen_US
dc.subjectOnline Multiplayer Gamesen_US
dc.subjectUpplýsingakerfien_US
dc.subjectTölvunarfræðien_US
dc.subjectNetleikiren_US
dc.subjectUpplýsingatæknien_US
dc.titleTransferability of Voice Communication in Games to Virtual Teams Training for Crisis Managementen_US
dc.typeinfo:eu-repo/semantics/articleen_US

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