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Fletta eftir efnisorði "Gervigreind"

Fletta eftir efnisorði "Gervigreind"

Röðun: Raða: Niðurstöður:

  • Recenti, Marco (2023-03)
    Machine Learning (ML) is extensively used in diverse healthcare applications to aid physicians in diagnosing and identifying associations, sometimes hidden, between dif- ferent biomedical parameters. This PhD thesis investigates the interplay of ...
  • Diamanti, Michelangelo (2023-06)
    Crowd simulation focuses on modeling the movements and behaviors of large groups of people. This area of study has become increasingly important because of its several applications in various fields such as urban planning, safety, and entertainment. ...
  • Sheikhlar, Arash (2024-10)
    For any agent to effectively learn how to achieve its goals via interaction with environments, it must have causal reasoning capabilities. Causal reasoning enables an agent to predict actions’ consequences and hypothesize the necessary conditions ...
  • Pálsson, Aðalsteinn (2024-10-26)
    Artificial intelligence (AI)- based systems increasingly affect our daily lives. Such intelligent computer agents are becoming increasingly complex; for example, they employ learned machine learning models and extensive lookahead search, often exploring ...
  • Cafaro, Angelo (Háskólinn í Reykjavík, 2014-03-09)
    Relational Agents (RAs) are virtual anthropomorphic characters able to engage in multimodal (i.e. using both verbal and nonverbal behavior) face-toface interactions with users in real-time. RAs are also capable of establishing and maintaining a long-term ...
  • Helgason, Helgi Páll (Háskólinn í Reykjavík, 2013-08-19)
    In the domain of intelligent systems, the management of mental resources is typically called “attention”. Attention exists because all moderately complex environments – and the real-world environments of everyday life in particular – are a source of ...
  • Mori, Giulio (2023-10)
    Experience Management employs Artificial Intelligence technologies to enhance people's interactive application experiences by dynamically modifying the environment during the experience. In game-related research, there is a prevailing trend where each ...