Titill: | Improving the Audio Game-Playing Performances of People with Visual Impairments Through Multimodal Training |
Höfundur: |
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Útgáfa: | 2017-03 |
Tungumál: | Enska |
Umfang: | 148-164 |
Háskóli/Stofnun: | Háskóli Íslands University of Iceland |
Svið: | Verkfræði- og náttúruvísindasvið (HÍ) School of Engineering and Natural Sciences (UI) |
Deild: | Iðnaðarverkfræði-, vélaverkfræði- og tölvunarfræðideild (HÍ) Faculty of Industrial Eng., Mechanical Eng. and Computer Science (UI) |
Birtist í: | Journal of Visual Impairment & Blindness;111(2) |
ISSN: | 0145-482X 1559-1476 (eISSN) |
Efnisorð: | Sjónskertir; Blindir; Vélaverkfræði; Leikir; Forrit; Hljóð |
URI: | https://hdl.handle.net/20.500.11815/704 |
Tilvitnun:O. Bălan, A. Moldoveanu, F. Moldoveanu, H. Nagy, G. Wersényi and R. Unnthorsson. (2017). Improving the Audio Game-Playing Performances of People with Visual Impairments Through Multimodal Training. Journal of Visual Impairment & Blindness, 111(2), 148-164.
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Útdráttur:As the number of people with visual impairments
(that is, those who are blind or have low vision) is continuously increasing,
rehabilitation and engineering researchers have identified the need to design sensorysubstitution
devices that would offer assistance and guidance to these people for
performing navigational tasks. Auditory and haptic cues have been shown to be an
effective approach towards creating a rich spatial representation of the environment,
so they are considered for inclusion in the development of assistive tools that would
enable people with visual impairments to acquire knowledge of the surrounding
space in a way close to the visually based perception of sighted individuals. However,
achieving efficiency through a sensory substitution device requires extensive training for
visually impaired users to learn how to process the artificial auditory cues and convert
them into spatial information. Methods: Considering all the potential advantages gamebased
learning can provide, we propose a new method for training sound localization and
virtual navigational skills of visually impaired people in a 3D audio game with hierarchical
levels of difficulty. The training procedure is focused on a multimodal (auditory
and haptic) learning approach in which the subjects have been asked to listen to 3D
sounds while simultaneously perceiving a series of vibrations on a haptic headband that
corresponds to the direction of the sound source in space. Results: The results we
obtained in a sound-localization experiment with 10 visually impaired people showed
that the proposed training strategy resulted in significant improvements in auditory
performance and navigation skills of the subjects, thus ensuring behavioral gains in the
spatial perception of the environment.
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