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A serious game to explore human foraging in a 3D environment

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dc.contributor Háskóli Íslands
dc.contributor University of Iceland
dc.contributor.author Prpic, Valter
dc.contributor.author Kniestedt, Isabelle
dc.contributor.author Camilleri, Elizabeth
dc.contributor.author Gómez-Maureira, Marcello A.
dc.contributor.author Kristjansson, Arni
dc.contributor.author Thornton, Ian
dc.date.accessioned 2020-08-21T14:35:41Z
dc.date.available 2020-08-21T14:35:41Z
dc.date.issued 2019-07-25
dc.identifier.citation Prpic V, Kniestedt I, Camilleri E, Maureira MG, Kristjánsson Á, Thornton IM (2019) A serious game to explore human foraging in a 3D environment. PLoS ONE 14(7): e0219827. https://doi.org/10.1371/journal.pone.0219827
dc.identifier.issn 1932-6203
dc.identifier.uri https://hdl.handle.net/20.500.11815/1993
dc.description Publisher's version (útgefin grein)
dc.description.abstract Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended “foraging” behaviour. Many of these new foraging tasks, however, maintain the simplified 2D displays and response demands associated with traditional, single-target visual search. In this respect, they may fail to capture important aspects of real-world search or foraging behaviour. In the current paper, we present a serious game for mobile platforms, developed in Unity3D, in which human participants play the role of an animal foraging for food in a simulated 3D environment. Game settings can be adjusted, so that, for example, custom target and distractor items can be uploaded, and task parameters, such as the number of target categories or target/distractor ratio are all easy to modify. We are also making the Unity3D project available, so that further modifications can also be made. We demonstrate how the app can be used to address specific research questions by conducting two human foraging experiments. Our results indicate that in this 3D environment, a standard feature/conjunction manipulation does not lead to a reduction in foraging runs, as it is known to do in simple, 2D foraging tasks.
dc.description.sponsorship The authors received no specific funding for this work.
dc.format.extent e0219827
dc.language.iso en
dc.publisher Public Library of Science (PLoS)
dc.relation.ispartofseries Plos One;14(7)
dc.rights info:eu-repo/semantics/openAccess
dc.subject Human foraging
dc.subject Visual Search
dc.subject Foraging behavior
dc.subject 3D
dc.subject Þrívídd
dc.subject Sjónskynjun
dc.subject Tölvuleikir
dc.title A serious game to explore human foraging in a 3D environment
dc.type info:eu-repo/semantics/article
dcterms.license This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
dc.description.version Peer Reviewed
dc.identifier.journal Plos One
dc.identifier.doi 10.1371/journal.pone.0219827
dc.relation.url http://dx.plos.org/10.1371/journal.pone.0219827
dc.contributor.department Sálfræðideild (HÍ)
dc.contributor.department Faculty of Psychology (UI)
dc.contributor.school Heilbrigðisvísindasvið (HÍ)
dc.contributor.school School of Health Sciences (UI)


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