Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability

dc.contributorHáskóli Íslandsen_US
dc.contributorUniversity of Icelanden_US
dc.contributor.authorHummel, Hans G. K.
dc.contributor.authorBoyle, Elizabeth A.
dc.contributor.authorEinarsdóttir, Sif
dc.contributor.authorPetursdottir, Arna
dc.contributor.authorGraur, Aurel
dc.contributor.departmentFélags- og mannvísindadeild (HÍ)en_US
dc.contributor.departmentFaculty of Social and Human Sciences (UI)en_US
dc.contributor.schoolFélagsvísindasvið (HÍ)en_US
dc.contributor.schoolSchool of Social Sciences (UI)en_US
dc.date.accessioned2018-09-25T14:55:48Z
dc.date.available2018-09-25T14:55:48Z
dc.date.issued2017-11-26
dc.description.abstractChoosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivating way of acquiring professional awareness and competence for career decision making and learning. We present the design and effects of playing a game that aims to increase career awareness and adaptabilities in youth (13–19 years). In a Randomized Controlled Trial, 93 high school students from Iceland and Romania were asked to carry out career-oriented activities, with half playing an interactive game and the other half performing a paper-and-pencil version of the same activities. The students were compared on career adaptability, career learning and career awareness scores before and after these interventions. Main results show that engaging players in these career-oriented activities has short term effects on outcome scores for career adaptabilities and for perceptions of career learning competences. Students who played the game report significantly faster growth on career adaptabilities that deal with “concern”, “control” and “confidence”. It can therefore be concluded that introducing game-based learning in career decision support for youth is a promising endeavour.en_US
dc.description.versionPeer Revieweden_US
dc.format.extent745-759en_US
dc.identifier.citationHummel, H. G. K., Boyle, E. A., Einarsdóttir, S., Pétursdóttir, A., & Graur, A. (2018). Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability. Interactive Learning Environments, 26(6), 745-759. doi:10.1080/10494820.2017.1402062en_US
dc.identifier.doi10.1080/10494820.2017.1402062
dc.identifier.issn1049-4820
dc.identifier.issn1744-5191 (eISSN)
dc.identifier.journalInteractive Learning Environmentsen_US
dc.identifier.urihttps://hdl.handle.net/20.500.11815/857
dc.language.isoenen_US
dc.publisherInforma UK Limiteden_US
dc.relation.ispartofseriesInteractive Learning Environments;26(6)
dc.relation.urlhttps://www.tandfonline.com/doi/pdf/10.1080/10494820.2017.1402062en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectGame designen_US
dc.subjectProfessional gamesen_US
dc.subjectCareer decision makingen_US
dc.subjectCareer awarenessen_US
dc.subjectCareer adaptabilitiesen_US
dc.subjectVocational interestsen_US
dc.subjectStarfsráðgjöfen_US
dc.subjectTölvuleikiren_US
dc.subjectStarfsframien_US
dc.subjectStarfsvalen_US
dc.subjectUngt fólken_US
dc.titleGame-based career learning support for youth: effects of playing the Youth@Work game on career adaptabilityen_US
dc.typeinfo:eu-repo/semantics/articleen_US
dcterms.licenseThis is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited, and is not altered, transformed, or built upon in any way.en_US

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