IDENTIFYING CURRICULUM DISRUPTIONS IN ENGINEERING EDUCATION THROUGH SERIOUS GAMING

dc.contributor.authorWaldeck, Roger
dc.contributor.authorWinkens, Ann Kristin
dc.contributor.authorLemke, Clara
dc.contributor.authorLeicht-Scholten, Carmen
dc.contributor.authorAudunsson, Haraldur
dc.contributor.authorKangaslampi, Riikka
dc.contributor.authorLangie, Greet
dc.contributor.authorJ�rvinen, Hannu-Matti
dc.contributor.authorNagy, Bal�zs
dc.contributor.departmentDepartment of Engineering
dc.date.accessioned2026-10-09T14:00:01Z
dc.date.available2026-10-09T14:00:01Z
dc.date.issued2025
dc.descriptionPublisher Copyright: © SEFI 2025.All rights reserved.en
dc.description.abstractThis workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering curricula, identifying discipline-specific challenges and potential adaptations. Participants will engage in Step 1 of the game, analyzing trigger events and their impacts on curriculum structures. At the end of the workshop, attendees will be able to identify key triggers that may affect curricula, assess their cascading effects, and reflect on the applicability of SUCRE within their own institutions.en
dc.description.versionPeer revieweden
dc.format.extent7
dc.format.extent766675
dc.format.extent2261-2267
dc.format.extent
dc.identifier.citationWaldeck, R, Winkens, A K, Lemke, C, Leicht-Scholten, C & Audunsson, H 2025, IDENTIFYING CURRICULUM DISRUPTIONS IN ENGINEERING EDUCATION THROUGH SERIOUS GAMING. in R Kangaslampi, G Langie, H-M J�rvinen & B Nagy (eds), SEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education : Engineering and Society, Proceedings. SEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education: Engineering and Society, Proceedings, European Society for Engineering Education (SEFI), pp. 2261-2267, 53rd Annual Conference of the European Society for Engineering Education, SEFI 2025, Tampere, Finland, 15/09/25. https://doi.org/10.5281/zenodo.17631238en
dc.identifier.citationconferenceen
dc.identifier.doi10.5281/zenodo.17631238
dc.identifier.isbn9782873520298
dc.identifier.other251158787
dc.identifier.other918af419-dbc4-491e-a58a-1f6667e12c81
dc.identifier.other105031611698
dc.identifier.urihttps://hdl.handle.net/20.500.11815/8652
dc.language.isoen
dc.publisherEuropean Society for Engineering Education (SEFI)
dc.relation.ispartofseriesSEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education; ()en
dc.relation.ispartofseriesSEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education: Engineering and Society, Proceedings; ()en
dc.relation.urlhttps://www.scopus.com/pages/publications/105031611698en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectCurriculum developmenten
dc.subjectDecision makingen
dc.subjectResilienceen
dc.subjectSerious gameen
dc.subjectVUCAen
dc.subjectEngineering (miscellaneous)en
dc.subjectEducationen
dc.titleIDENTIFYING CURRICULUM DISRUPTIONS IN ENGINEERING EDUCATION THROUGH SERIOUS GAMINGen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conferenceen

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