IDENTIFYING CURRICULUM DISRUPTIONS IN ENGINEERING EDUCATION THROUGH SERIOUS GAMING
| dc.contributor.author | Waldeck, Roger | |
| dc.contributor.author | Winkens, Ann Kristin | |
| dc.contributor.author | Lemke, Clara | |
| dc.contributor.author | Leicht-Scholten, Carmen | |
| dc.contributor.author | Audunsson, Haraldur | |
| dc.contributor.author | Kangaslampi, Riikka | |
| dc.contributor.author | Langie, Greet | |
| dc.contributor.author | J�rvinen, Hannu-Matti | |
| dc.contributor.author | Nagy, Bal�zs | |
| dc.contributor.department | Department of Engineering | |
| dc.date.accessioned | 2026-10-09T14:00:01Z | |
| dc.date.available | 2026-10-09T14:00:01Z | |
| dc.date.issued | 2025 | |
| dc.description | Publisher Copyright: © SEFI 2025.All rights reserved. | en |
| dc.description.abstract | This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering curricula, identifying discipline-specific challenges and potential adaptations. Participants will engage in Step 1 of the game, analyzing trigger events and their impacts on curriculum structures. At the end of the workshop, attendees will be able to identify key triggers that may affect curricula, assess their cascading effects, and reflect on the applicability of SUCRE within their own institutions. | en |
| dc.description.version | Peer reviewed | en |
| dc.format.extent | 7 | |
| dc.format.extent | 766675 | |
| dc.format.extent | 2261-2267 | |
| dc.format.extent | ||
| dc.identifier.citation | Waldeck, R, Winkens, A K, Lemke, C, Leicht-Scholten, C & Audunsson, H 2025, IDENTIFYING CURRICULUM DISRUPTIONS IN ENGINEERING EDUCATION THROUGH SERIOUS GAMING. in R Kangaslampi, G Langie, H-M J�rvinen & B Nagy (eds), SEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education : Engineering and Society, Proceedings. SEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education: Engineering and Society, Proceedings, European Society for Engineering Education (SEFI), pp. 2261-2267, 53rd Annual Conference of the European Society for Engineering Education, SEFI 2025, Tampere, Finland, 15/09/25. https://doi.org/10.5281/zenodo.17631238 | en |
| dc.identifier.citation | conference | en |
| dc.identifier.doi | 10.5281/zenodo.17631238 | |
| dc.identifier.isbn | 9782873520298 | |
| dc.identifier.other | 251158787 | |
| dc.identifier.other | 918af419-dbc4-491e-a58a-1f6667e12c81 | |
| dc.identifier.other | 105031611698 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.11815/8652 | |
| dc.language.iso | en | |
| dc.publisher | European Society for Engineering Education (SEFI) | |
| dc.relation.ispartofseries | SEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education; () | en |
| dc.relation.ispartofseries | SEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education: Engineering and Society, Proceedings; () | en |
| dc.relation.url | https://www.scopus.com/pages/publications/105031611698 | en |
| dc.rights | info:eu-repo/semantics/openAccess | en |
| dc.subject | Curriculum development | en |
| dc.subject | Decision making | en |
| dc.subject | Resilience | en |
| dc.subject | Serious game | en |
| dc.subject | VUCA | en |
| dc.subject | Engineering (miscellaneous) | en |
| dc.subject | Education | en |
| dc.title | IDENTIFYING CURRICULUM DISRUPTIONS IN ENGINEERING EDUCATION THROUGH SERIOUS GAMING | en |
| dc.type | /dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conference | en |
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