IDENTIFYING CURRICULUM DISRUPTIONS IN ENGINEERING EDUCATION THROUGH SERIOUS GAMING
Dagsetning
Höfundar
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Útgefandi
European Society for Engineering Education (SEFI)
Útdráttur
This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering curricula, identifying discipline-specific challenges and potential adaptations. Participants will engage in Step 1 of the game, analyzing trigger events and their impacts on curriculum structures. At the end of the workshop, attendees will be able to identify key triggers that may affect curricula, assess their cascading effects, and reflect on the applicability of SUCRE within their own institutions.
Lýsing
Publisher Copyright: © SEFI 2025.All rights reserved.
Efnisorð
Curriculum development, Decision making, Resilience, Serious game, VUCA, Engineering (miscellaneous), Education
Citation
Waldeck, R, Winkens, A K, Lemke, C, Leicht-Scholten, C & Audunsson, H 2025, IDENTIFYING CURRICULUM DISRUPTIONS IN ENGINEERING EDUCATION THROUGH SERIOUS GAMING. in R Kangaslampi, G Langie, H-M J�rvinen & B Nagy (eds), SEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education : Engineering and Society, Proceedings. SEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education: Engineering and Society, Proceedings, European Society for Engineering Education (SEFI), pp. 2261-2267, 53rd Annual Conference of the European Society for Engineering Education, SEFI 2025, Tampere, Finland, 15/09/25. https://doi.org/10.5281/zenodo.17631238
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