Improving the Audio Game-Playing Performances of People with Visual Impairments Through Multimodal Training

dc.contributorHáskóli Íslandsen_US
dc.contributorUniversity of Icelanden_US
dc.contributor.authorBălan, Oana
dc.contributor.authorMoldoveanu, Alin
dc.contributor.authorMoldoveanu, Florica
dc.contributor.authorNagy, Hunor
dc.contributor.authorWersenyi, Gyorgy
dc.contributor.authorUnnthorsson, Runar
dc.contributor.departmentIðnaðarverkfræði-, vélaverkfræði- og tölvunarfræðideild (HÍ)en_US
dc.contributor.departmentFaculty of Industrial Eng., Mechanical Eng. and Computer Science (UI)en_US
dc.contributor.schoolVerkfræði- og náttúruvísindasvið (HÍ)en_US
dc.contributor.schoolSchool of Engineering and Natural Sciences (UI)en_US
dc.date.accessioned2018-04-27T13:28:00Z
dc.date.available2018-04-27T13:28:00Z
dc.date.issued2017-03
dc.description.abstractAs the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensorysubstitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory and haptic cues have been shown to be an effective approach towards creating a rich spatial representation of the environment, so they are considered for inclusion in the development of assistive tools that would enable people with visual impairments to acquire knowledge of the surrounding space in a way close to the visually based perception of sighted individuals. However, achieving efficiency through a sensory substitution device requires extensive training for visually impaired users to learn how to process the artificial auditory cues and convert them into spatial information. Methods: Considering all the potential advantages gamebased learning can provide, we propose a new method for training sound localization and virtual navigational skills of visually impaired people in a 3D audio game with hierarchical levels of difficulty. The training procedure is focused on a multimodal (auditory and haptic) learning approach in which the subjects have been asked to listen to 3D sounds while simultaneously perceiving a series of vibrations on a haptic headband that corresponds to the direction of the sound source in space. Results: The results we obtained in a sound-localization experiment with 10 visually impaired people showed that the proposed training strategy resulted in significant improvements in auditory performance and navigation skills of the subjects, thus ensuring behavioral gains in the spatial perception of the environment.en_US
dc.description.sponsorshipSound of Vision, Horizon 2020 nr. 643636en_US
dc.description.versionPeer Revieweden_US
dc.format.extent148-164en_US
dc.identifier.citationO. Bălan, A. Moldoveanu, F. Moldoveanu, H. Nagy, G. Wersényi and R. Unnthorsson. (2017). Improving the Audio Game-Playing Performances of People with Visual Impairments Through Multimodal Training. Journal of Visual Impairment & Blindness, 111(2), 148-164.en_US
dc.identifier.issn0145-482X
dc.identifier.issn1559-1476 (eISSN)
dc.identifier.journalJournal of Visual Impairment & Blindnessen_US
dc.identifier.urihttps://hdl.handle.net/20.500.11815/704
dc.language.isoenen_US
dc.publisherAmerican Foundation for the Blind.en_US
dc.relation"info:eu-repo/grantAgreement/EC/H2020/643636"en_US
dc.relation.ispartofseriesJournal of Visual Impairment & Blindness;111(2)
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectSjónskertiren_US
dc.subjectBlindiren_US
dc.subjectVélaverkfræðien_US
dc.subjectLeikiren_US
dc.subjectForriten_US
dc.subjectHljóðen_US
dc.titleImproving the Audio Game-Playing Performances of People with Visual Impairments Through Multimodal Trainingen_US
dc.typeinfo:eu-repo/semantics/articleen_US

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