A serious game to explore human foraging in a 3D environment

dc.contributorHáskóli Íslandsen_US
dc.contributorUniversity of Icelanden_US
dc.contributor.authorPrpic, Valter
dc.contributor.authorKniestedt, Isabelle
dc.contributor.authorCamilleri, Elizabeth
dc.contributor.authorGómez-Maureira, Marcello A.
dc.contributor.authorKristjansson, Arni
dc.contributor.authorThornton, Ian
dc.contributor.departmentSálfræðideild (HÍ)en_US
dc.contributor.departmentFaculty of Psychology (UI)en_US
dc.contributor.schoolHeilbrigðisvísindasvið (HÍ)en_US
dc.contributor.schoolSchool of Health Sciences (UI)en_US
dc.date.accessioned2020-08-21T14:35:41Z
dc.date.available2020-08-21T14:35:41Z
dc.date.issued2019-07-25
dc.descriptionPublisher's version (útgefin grein)en_US
dc.description.abstractTraditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended “foraging” behaviour. Many of these new foraging tasks, however, maintain the simplified 2D displays and response demands associated with traditional, single-target visual search. In this respect, they may fail to capture important aspects of real-world search or foraging behaviour. In the current paper, we present a serious game for mobile platforms, developed in Unity3D, in which human participants play the role of an animal foraging for food in a simulated 3D environment. Game settings can be adjusted, so that, for example, custom target and distractor items can be uploaded, and task parameters, such as the number of target categories or target/distractor ratio are all easy to modify. We are also making the Unity3D project available, so that further modifications can also be made. We demonstrate how the app can be used to address specific research questions by conducting two human foraging experiments. Our results indicate that in this 3D environment, a standard feature/conjunction manipulation does not lead to a reduction in foraging runs, as it is known to do in simple, 2D foraging tasks.en_US
dc.description.sponsorshipThe authors received no specific funding for this work.en_US
dc.description.versionPeer Revieweden_US
dc.format.extente0219827en_US
dc.identifier.citationPrpic V, Kniestedt I, Camilleri E, Maureira MG, Kristjánsson Á, Thornton IM (2019) A serious game to explore human foraging in a 3D environment. PLoS ONE 14(7): e0219827. https://doi.org/10.1371/journal.pone.0219827en_US
dc.identifier.doi10.1371/journal.pone.0219827
dc.identifier.issn1932-6203
dc.identifier.journalPlos Oneen_US
dc.identifier.urihttps://hdl.handle.net/20.500.11815/1993
dc.language.isoenen_US
dc.publisherPublic Library of Science (PLoS)en_US
dc.relation.ispartofseriesPlos One;14(7)
dc.relation.urlhttp://dx.plos.org/10.1371/journal.pone.0219827en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectHuman foragingen_US
dc.subjectVisual Searchen_US
dc.subjectForaging behavioren_US
dc.subject3Den_US
dc.subjectÞrívídden_US
dc.subjectSjónskynjunen_US
dc.subjectTölvuleikiren_US
dc.titleA serious game to explore human foraging in a 3D environmenten_US
dc.typeinfo:eu-repo/semantics/articleen_US
dcterms.licenseThis is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.en_US

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