Ideation, playful learning, and making in a Minecraft Virtual Learning Makerspace

dc.contributor.authorKjartansdóttir, Skúlína Hlíf
dc.contributor.authorÞorsteinsson, Gisli
dc.contributor.authorKumpulainen, Kristiina
dc.contributor.authorKajamaa, Anu
dc.contributor.authorErstad, Ola
dc.contributor.authorMäkitalo, Åsa
dc.contributor.authorDrotner, Kirsten
dc.contributor.authorJakobsdóttir, Sólveig
dc.contributor.departmentFaculty of Education and Pedagogy
dc.contributor.departmentFaculty of Subject Teacher Education
dc.date.accessioned2025-11-20T08:10:37Z
dc.date.available2025-11-20T08:10:37Z
dc.date.issued2022-07-05
dc.description.abstractThis chapter discusses a study on Minecraft Virtual Learning Makerspace (MVLM), a virtual playground in an Icelandic rural school. The aim was to understand the pedagogy of using MVLM, focusing on learners’ ability to ideate and build in a playful learning context. The teacher’s learning design and the affordances of Minecraft also framed the learning activities, whereas making provided conditions for experimentation. The chapter shows how multimodal communication supported collaboration, and enhanced design activities and social skills of students. The study contributes to research on playful learning in the context of virtual learning environments and the role of ideation in making.en
dc.description.versionPeer revieweden
dc.format.extent13
dc.format.extent1801706
dc.format.extent92-104
dc.identifier.citationKjartansdóttir, S H & Þorsteinsson, G 2022, Ideation, playful learning, and making in a Minecraft Virtual Learning Makerspace. in K Kumpulainen, A Kajamaa, O Erstad, Å Mäkitalo, K Drotner & S Jakobsdóttir (eds), Nordic Childhoods in the Digital Age : Insights into Contemporary Research on Communication, Learning and Education. Routledge Taylor & Francis Group, pp. 92-104. https://doi.org/10.4324/9781003145257-11en
dc.identifier.doi10.4324/9781003145257-11
dc.identifier.isbn9780367702533
dc.identifier.isbn9781000617955
dc.identifier.other65522096
dc.identifier.other2f99cfc0-43f2-4405-8ce0-63f88a3673be
dc.identifier.other85136143695
dc.identifier.otherunpaywall: 10.4324/9781003145257-11
dc.identifier.urihttps://hdl.handle.net/20.500.11815/6125
dc.language.isoen
dc.publisherRoutledge Taylor & Francis Group
dc.relation.ispartofseriesNordic Childhoods in the Digital Age; ()en
dc.relation.urlhttps://www.scopus.com/pages/publications/85136143695en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectMinecraften
dc.subjectIdeationen
dc.subjectDigital literacyen
dc.subjectplayful learningen
dc.subjectGeneral Social Sciencesen
dc.titleIdeation, playful learning, and making in a Minecraft Virtual Learning Makerspaceen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/chapteren

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