CoVoL : A Cooperative Vocabulary Learning Game for Children with Autism

dc.contributor.authorChodkiewicz, Pawel
dc.contributor.authorVerma, Pragya
dc.contributor.authorLiebel, Grischa
dc.contributor.departmentDepartment of Computer Science
dc.date.accessioned2026-09-03T11:39:00Z
dc.date.available2026-09-03T11:39:00Z
dc.date.issued2025-06-23
dc.descriptionPublisher Copyright: © 2025 Copyright held by the owner/author(s).en
dc.description.abstractChildren with Autism commonly face difficulties in vocabulary acquisition, which can have an impact on their social communication. Using digital tools for vocabulary learning can prove beneficial for these children, as they can provide a predictable environment and effective individualized feedback. While existing work has explored the use of technology-assisted vocabulary learning for children with Autism, no study has incorporated turn-taking to facilitate learning and use of vocabulary similar to that used in real-world social contexts. To address this gap, we propose the design of a cooperative two-player vocabulary learning game, CoVoL. CoVoL allows children to engage in game-based vocabulary learning useful for real-world social communication scenarios. We discuss our first prototype and its evaluation. Additionally, we present planned features which are based on feedback obtained through ten interviews with researchers and therapists, as well as an evaluation plan for the final release of CoVoL.en
dc.description.versionPeer revieweden
dc.format.extent5
dc.format.extent587854
dc.format.extent1000-1004
dc.format.extent
dc.identifier.citationChodkiewicz, P, Verma, P & Liebel, G 2025, CoVoL : A Cooperative Vocabulary Learning Game for Children with Autism. in Proceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025. Proceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025, Association for Computing Machinery, Inc, pp. 1000-1004, 24th Annual ACM Interaction Design and Children Conference, IDC 2025, Reykjavik, Iceland, 23/06/25. https://doi.org/10.1145/3713043.3731521en
dc.identifier.citationconferenceen
dc.identifier.doi10.1145/3713043.3731521
dc.identifier.isbn9798400714733
dc.identifier.other250713625
dc.identifier.other3b8a2f3e-f00a-46c9-9301-469c205696ed
dc.identifier.other105010318032
dc.identifier.urihttps://hdl.handle.net/20.500.11815/8187
dc.language.isoen
dc.publisherAssociation for Computing Machinery, Inc
dc.relation.ispartofseriesProceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025; ()en
dc.relation.ispartofseriesProceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025; ()en
dc.relation.urlhttps://www.scopus.com/pages/publications/105010318032en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectChildren with Autismen
dc.subjectDigital Vocabulary Learningen
dc.subjectTurn-takingen
dc.subjectComputer Networks and Communicationsen
dc.subjectHuman-Computer Interactionen
dc.subjectSoftwareen
dc.subjectMedia Technologyen
dc.subjectDevelopmental and Educational Psychologyen
dc.subjectBehavioral Neuroscienceen
dc.titleCoVoL : A Cooperative Vocabulary Learning Game for Children with Autismen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conferenceen

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