CoVoL : A Cooperative Vocabulary Learning Game for Children with Autism
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Association for Computing Machinery, Inc
Útdráttur
Children with Autism commonly face difficulties in vocabulary acquisition, which can have an impact on their social communication. Using digital tools for vocabulary learning can prove beneficial for these children, as they can provide a predictable environment and effective individualized feedback. While existing work has explored the use of technology-assisted vocabulary learning for children with Autism, no study has incorporated turn-taking to facilitate learning and use of vocabulary similar to that used in real-world social contexts. To address this gap, we propose the design of a cooperative two-player vocabulary learning game, CoVoL. CoVoL allows children to engage in game-based vocabulary learning useful for real-world social communication scenarios. We discuss our first prototype and its evaluation. Additionally, we present planned features which are based on feedback obtained through ten interviews with researchers and therapists, as well as an evaluation plan for the final release of CoVoL.
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Publisher Copyright: © 2025 Copyright held by the owner/author(s).
Efnisorð
Children with Autism, Digital Vocabulary Learning, Turn-taking, Computer Networks and Communications, Human-Computer Interaction, Software, Media Technology, Developmental and Educational Psychology, Behavioral Neuroscience
Citation
Chodkiewicz, P, Verma, P & Liebel, G 2025, CoVoL : A Cooperative Vocabulary Learning Game for Children with Autism. in Proceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025. Proceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025, Association for Computing Machinery, Inc, pp. 1000-1004, 24th Annual ACM Interaction Design and Children Conference, IDC 2025, Reykjavik, Iceland, 23/06/25. https://doi.org/10.1145/3713043.3731521
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