Under Pressure : A Multi-Modal Analysis of Induced Stressors in Games for Resilience

dc.contributor.authorHabibi, Reza
dc.contributor.authorPfau, Johannes
dc.contributor.authorMaram, Sai Siddartha
dc.contributor.authorLi, Jiahong
dc.contributor.authorLarsen, Bjarke
dc.contributor.authorXu, Jason
dc.contributor.authorKashani, Atieh
dc.contributor.authorSisodiya, Shweta
dc.contributor.authorHolmes, Jonattan
dc.contributor.authorTeng, Zhaoqing
dc.contributor.authorCarstensdottir, Elin
dc.contributor.authorEl-Nasr, Magy Seif
dc.contributor.authorLopes, Phil
dc.contributor.authorLuz, Filipe
dc.contributor.authorLiapis, Antonios
dc.contributor.authorEngstrom, Henrik
dc.contributor.departmentDepartment of Computer Science
dc.date.accessioned2026-11-11T14:25:01Z
dc.date.available2026-11-11T14:25:01Z
dc.date.issued2023-04-12
dc.descriptionPublisher Copyright: © 2023 Owner/Author.en
dc.description.abstractEmotion regulation and coping strategies are key to resilience, problem solving and eventually well-being in everyday life, but investigating or influencing these without adjustable and ecologically valid environments still poses a major challenge. With respect to video games, stressful events can frequently appear and, depending on the individual's emotion regulation, lead to frustrating experiences, dissatisfied players or even churn - or to a sense of accomplishment, mastery or positive tension. In the greater endeavor of establishing games for studying, controlling and reinforcing resilience, we developed an alternate reality game that unifies the advantages of a fully customizable game environment with the close connection to real-life interactions. To estimate how emotion regulation strategies could be initiated as well as investigated, this work first induces different kinds of established stressors (time pressure, social encounters and being unchangeably stuck) into ordinary gameplay, quantifies the players' physiological and psychological responses and addresses the participants' strategies on dealing with these situations. In this paper we present results of the study showing that the induced stressors were effective in constituting stressful situations comparable to real-life experiences; and each of these conditions resulted in different types of physiological and perceived responses and behaviors, e.g. continuous stress in social encounters versus instantaneous stress when notified about time pressure; or frustrating experiences when being forcibly stuck versus stress that participants underwent but were able to work against. With this platform to study how people cope with stress, instituted within a multi-modal mixed-methods evaluation, we contribute to games beyond entertainment towards educating resilience.en
dc.description.versionPeer revieweden
dc.format.extent1533979
dc.format.extent
dc.format.extent
dc.identifier.citationHabibi, R, Pfau, J, Maram, S S, Li, J, Larsen, B, Xu, J, Kashani, A, Sisodiya, S, Holmes, J, Teng, Z, Carstensdottir, E & El-Nasr, M S 2023, Under Pressure : A Multi-Modal Analysis of Induced Stressors in Games for Resilience. in P Lopes, F Luz, A Liapis & H Engstrom (eds), Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023., 38, ACM International Conference Proceeding Series, Association for Computing Machinery, 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, 11/04/23. https://doi.org/10.1145/3582437.3582474en
dc.identifier.citationconferenceen
dc.identifier.doi10.1145/3582437.3582474
dc.identifier.isbn9781450398565
dc.identifier.other251596433
dc.identifier.other9ddd198d-7313-4142-92e6-642111e079bd
dc.identifier.other85153564100
dc.identifier.urihttps://hdl.handle.net/20.500.11815/9091
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseriesProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023; ()en
dc.relation.ispartofseriesACM International Conference Proceeding Series; ()en
dc.relation.urlhttps://www.scopus.com/pages/publications/85153564100en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectindividual differences in gamesen
dc.subjectresilienceen
dc.subjectSerious gamesen
dc.subjectstress detectionen
dc.subjectHuman-Computer Interactionen
dc.subjectComputer Networks and Communicationsen
dc.subjectComputer Vision and Pattern Recognitionen
dc.subjectSoftwareen
dc.titleUnder Pressure : A Multi-Modal Analysis of Induced Stressors in Games for Resilienceen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conferenceen

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