Under Pressure : A Multi-Modal Analysis of Induced Stressors in Games for Resilience
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Útgefandi
Association for Computing Machinery
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Emotion regulation and coping strategies are key to resilience, problem solving and eventually well-being in everyday life, but investigating or influencing these without adjustable and ecologically valid environments still poses a major challenge. With respect to video games, stressful events can frequently appear and, depending on the individual's emotion regulation, lead to frustrating experiences, dissatisfied players or even churn - or to a sense of accomplishment, mastery or positive tension. In the greater endeavor of establishing games for studying, controlling and reinforcing resilience, we developed an alternate reality game that unifies the advantages of a fully customizable game environment with the close connection to real-life interactions. To estimate how emotion regulation strategies could be initiated as well as investigated, this work first induces different kinds of established stressors (time pressure, social encounters and being unchangeably stuck) into ordinary gameplay, quantifies the players' physiological and psychological responses and addresses the participants' strategies on dealing with these situations. In this paper we present results of the study showing that the induced stressors were effective in constituting stressful situations comparable to real-life experiences; and each of these conditions resulted in different types of physiological and perceived responses and behaviors, e.g. continuous stress in social encounters versus instantaneous stress when notified about time pressure; or frustrating experiences when being forcibly stuck versus stress that participants underwent but were able to work against. With this platform to study how people cope with stress, instituted within a multi-modal mixed-methods evaluation, we contribute to games beyond entertainment towards educating resilience.
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Publisher Copyright: © 2023 Owner/Author.
Efnisorð
individual differences in games, resilience, Serious games, stress detection, Human-Computer Interaction, Computer Networks and Communications, Computer Vision and Pattern Recognition, Software
Citation
Habibi, R, Pfau, J, Maram, S S, Li, J, Larsen, B, Xu, J, Kashani, A, Sisodiya, S, Holmes, J, Teng, Z, Carstensdottir, E & El-Nasr, M S 2023, Under Pressure : A Multi-Modal Analysis of Induced Stressors in Games for Resilience. in P Lopes, F Luz, A Liapis & H Engstrom (eds), Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023., 38, ACM International Conference Proceeding Series, Association for Computing Machinery, 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, 11/04/23. https://doi.org/10.1145/3582437.3582474
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