Opin vísindi

Ideation, playful learning, and making in a Minecraft Virtual Learning Makerspace

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dc.contributor.author Kjartansdóttir, Skúlína Hlíf
dc.contributor.author Þorsteinsson, Gisli
dc.contributor.author Kumpulainen, Kristiina
dc.contributor.author Kajamaa, Anu
dc.contributor.author Erstad, Ola
dc.contributor.author Mäkitalo, Åsa
dc.contributor.author Drotner, Kirsten
dc.contributor.author Jakobsdóttir, Sólveig
dc.date.accessioned 2023-01-26T01:01:04Z
dc.date.available 2023-01-26T01:01:04Z
dc.date.issued 2022-07-05
dc.identifier.citation Kjartansdóttir , S H & Þorsteinsson , G 2022 , Ideation, playful learning, and making in a Minecraft Virtual Learning Makerspace . in K Kumpulainen , A Kajamaa , O Erstad , Å Mäkitalo , K Drotner & S Jakobsdóttir (eds) , Nordic Childhoods in the Digital Age : Insights into Contemporary Research on Communication, Learning and Education . Routledge Taylor & Francis Group , pp. 92-104 . https://doi.org/10.4324/9781003145257-11
dc.identifier.isbn 9780367702533
dc.identifier.isbn 9781000617955
dc.identifier.other 65522096
dc.identifier.other 2f99cfc0-43f2-4405-8ce0-63f88a3673be
dc.identifier.other 85136143695
dc.identifier.other unpaywall: 10.4324/9781003145257-11
dc.identifier.uri https://hdl.handle.net/20.500.11815/3900
dc.description.abstract This chapter discusses a study on Minecraft Virtual Learning Makerspace (MVLM), a virtual playground in an Icelandic rural school. The aim was to understand the pedagogy of using MVLM, focusing on learners’ ability to ideate and build in a playful learning context. The teacher’s learning design and the affordances of Minecraft also framed the learning activities, whereas making provided conditions for experimentation. The chapter shows how multimodal communication supported collaboration, and enhanced design activities and social skills of students. The study contributes to research on playful learning in the context of virtual learning environments and the role of ideation in making.
dc.format.extent 13
dc.format.extent 1801706
dc.format.extent 92-104
dc.language.iso en
dc.publisher Routledge Taylor & Francis Group
dc.relation.ispartofseries Nordic Childhoods in the Digital Age; ()
dc.rights info:eu-repo/semantics/openAccess
dc.subject Minecraft
dc.subject Ideation
dc.subject Digital literacy
dc.subject playful learning
dc.subject General Social Sciences
dc.title Ideation, playful learning, and making in a Minecraft Virtual Learning Makerspace
dc.type /dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/chapter
dc.description.version Peer reviewed
dc.identifier.doi 10.4324/9781003145257-11
dc.relation.url http://www.scopus.com/inward/record.url?scp=85136143695&partnerID=8YFLogxK
dc.contributor.department Faculty of Education and Pedagogy
dc.contributor.department Faculty of Subject Teacher Education


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