The Masquerade of Play : A Reappraisal of the Magic Circle

dc.contributor.authorLarsen, Bjarke Alexander
dc.contributor.authorCarstensdottir, Elin
dc.contributor.authorSmith, Gillian
dc.contributor.authorWhitehead, Jim
dc.contributor.authorSamuel, Ben
dc.contributor.authorSpiel, Katta
dc.contributor.authorvan Rozen, Riemer
dc.contributor.departmentDepartment of Computer Science
dc.date.accessioned2026-11-11T14:44:01Z
dc.date.available2026-11-11T14:44:01Z
dc.date.issued2024-05-21
dc.descriptionPublisher Copyright: © 2024 Owner/Author.en
dc.description.abstractThe Magic Circle has been a subject of continuous debate and criticism, and declared obsolete several times. Despite this, it has endured and reappeared in discussions and comparisons of play and non-play, and the boundaries thereof. It has proven persistent despite all its criticism and yet the reason for its continued existence has not been clarified. Understanding why it has been persistent is crucial to help explain its power as a metaphor. In this paper, we draw on a literature review of the criticisms and defense of the Magic Circle, and argue that it should not be conceptualized as a hard boundary between play and non-play, but rather a social construction that is itself "played with"during play. We argue that the Magic Circle explains the magic (allure, enchantment) of play and thus should be reinterpreted to explain why people play games rather than when they do and do not. This allows us to define how games create a double-nature of seeming like they are frivolous yet are more meaningful, a construct we call "the masquerade of play". It is precisely through socially defining the Magic Circle that players maintain this illusion.en
dc.description.versionPeer revieweden
dc.format.extent437644
dc.format.extent
dc.format.extent
dc.identifier.citationLarsen, B A & Carstensdottir, E 2024, The Masquerade of Play : A Reappraisal of the Magic Circle. in G Smith, J Whitehead, B Samuel, K Spiel & R van Rozen (eds), Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024., 26, ACM International Conference Proceeding Series, Association for Computing Machinery, 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, United States, 21/05/24. https://doi.org/10.1145/3649921.3649949en
dc.identifier.citationconferenceen
dc.identifier.doi10.1145/3649921.3649949
dc.identifier.isbn9798400709555
dc.identifier.other251596372
dc.identifier.other8dd5eafc-36be-4ca2-9fac-d03a8efff7d9
dc.identifier.other85199044810
dc.identifier.urihttps://hdl.handle.net/20.500.11815/9099
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseriesProceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024; ()en
dc.relation.ispartofseriesACM International Conference Proceeding Series; ()en
dc.relation.urlhttps://www.scopus.com/pages/publications/85199044810en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectboundaryen
dc.subjectenchantmenten
dc.subjectliterature reviewen
dc.subjectmagic circleen
dc.subjectplayen
dc.subjectsocial constructionen
dc.subjectHuman-Computer Interactionen
dc.subjectComputer Networks and Communicationsen
dc.subjectComputer Vision and Pattern Recognitionen
dc.subjectSoftwareen
dc.titleThe Masquerade of Play : A Reappraisal of the Magic Circleen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conferenceen

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