Learning rules of simplified boardgames by observing

dc.contributor.authorBjörnsson, Yngvi
dc.contributor.departmentDepartment of Computer Science
dc.date.accessioned2026-10-16T14:14:01Z
dc.date.available2026-10-16T14:14:01Z
dc.date.issued2012
dc.description.abstractGeneral Game Playing (GGP) agents learn strategies to skillfully play a wide variety of games when given only the rules of the game. The rules are provided in a language called Game Description Language (GDL) and specify the initial game setup, what constitutes legal moves and how they update the game state when played, how the game terminates, and what the outcome is. In here we extend this line of research further, that is, we assume that the game-playing agent must learn the rules of a game by observing others play instead of them being provided. Our focus here will mainly be on modeling piece movements with less attention placed on the remaining game-rule properties. We define a subset of games, we name simplified boardgames, that despite constituting only a small subset of games expressible in GDL nonetheless encapsulate a large variety of interesting piece movement patterns found in popular boardgames. We provide a well-defined formalism and a practicable algorithm for learning game rules of simplified boardgames. We empirically evaluate the learning algorithm on different boardgames and under different assumptions of availability of observations. Furthermore, we show that our formalism offers at least an order of magnitude speedup over state-of-the-art logic-based GDL reasoners for fitting boardgames. The method is thus directly relevant for GGP systems.en
dc.description.versionPeer revieweden
dc.format.extent6
dc.format.extent239195
dc.format.extent175-180
dc.format.extent
dc.identifier.citationBjörnsson, Y 2012, Learning rules of simplified boardgames by observing. in ECAI 2012 - 20th European Conference on Artificial Intelligence, 27-31 August 2012, Montpellier, France - Including Prestigious Applications of Artificial Intelligence (PAIS-2012) System Demonstration. Frontiers in Artificial Intelligence and Applications, vol. 242, IOS Press BV, pp. 175-180, 20th European Conference on Artificial Intelligence, ECAI 2012, Montpellier, France, 27/08/12. https://doi.org/10.3233/978-1-61499-098-7-175en
dc.identifier.citationconferenceen
dc.identifier.doi10.3233/978-1-61499-098-7-175
dc.identifier.isbn9781614990970
dc.identifier.issn0922-6389
dc.identifier.other251372036
dc.identifier.otherf54e387a-716a-456e-8ba0-e44bccd0ce1a
dc.identifier.other84878807116
dc.identifier.urihttps://hdl.handle.net/20.500.11815/8793
dc.language.isoen
dc.publisherIOS Press BV
dc.relation.ispartofseriesECAI 2012 - 20th European Conference on Artificial Intelligence, 27-31 August 2012, Montpellier, France - Including Prestigious Applications of Artificial Intelligence (PAIS-2012) System Demonstration; ()en
dc.relation.ispartofseriesFrontiers in Artificial Intelligence and Applications; 242()en
dc.relation.urlhttps://www.scopus.com/pages/publications/84878807116en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectArtificial Intelligenceen
dc.titleLearning rules of simplified boardgames by observingen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conferenceen

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