Community, Storytelling, and Play : Making and Breaking Rituals in Destiny 2
| dc.contributor.author | Larsen, Bjarke Alexander | |
| dc.contributor.author | Carstensdottir, Elin | |
| dc.contributor.department | Department of Computer Science | |
| dc.date.accessioned | 2026-11-11T14:44:05Z | |
| dc.date.available | 2026-11-11T14:44:05Z | |
| dc.date.issued | 2024-05-11 | |
| dc.description | Publisher Copyright: © 2024 Copyright held by the owner/author(s) | en |
| dc.description.abstract | Modern video game development relies increasingly on live service models and storytelling, putting strain on developer-player interactions and community management, the success of which is key to the success of such games. In this paper we report on a 2.5-year ethnography study on the Destiny player community, specifically on how players and developers interact and communicate about the game, and how is this interaction is affected by and affects ongoing rituals and storytelling in that game. Our findings indicate that rituals of play are fundamental. They reinforce the players' collective experiences, created by the ongoing relationship between the players and developers. Players test and break boundaries of rituals, and developers continually adjust and experiment with those boundaries in turn. Our findings show that developers create positive feedback loops from the community when they lean into creativity efforts and boundary-breaking from players, and use storytelling directly as a community management tool. | en |
| dc.description.version | Peer reviewed | en |
| dc.format.extent | 4373783 | |
| dc.format.extent | ||
| dc.format.extent | ||
| dc.identifier.citation | Larsen, B A & Carstensdottir, E 2024, Community, Storytelling, and Play : Making and Breaking Rituals in Destiny 2. in CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems., 521, Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery, 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024, Hybrid, Honolulu, United States, 11/05/24. https://doi.org/10.1145/3613904.3642679 | en |
| dc.identifier.citation | conference | en |
| dc.identifier.doi | 10.1145/3613904.3642679 | |
| dc.identifier.isbn | 9798400703300 | |
| dc.identifier.other | 251598234 | |
| dc.identifier.other | 0c7f9c0f-7627-477e-ae0a-df21c10fc5da | |
| dc.identifier.other | 85194846515 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.11815/9100 | |
| dc.language.iso | en | |
| dc.publisher | Association for Computing Machinery | |
| dc.relation.ispartofseries | CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems; () | en |
| dc.relation.ispartofseries | Conference on Human Factors in Computing Systems - Proceedings; () | en |
| dc.relation.url | https://www.scopus.com/pages/publications/85194846515 | en |
| dc.rights | info:eu-repo/semantics/openAccess | en |
| dc.subject | community management | en |
| dc.subject | Destiny | en |
| dc.subject | developer interaction | en |
| dc.subject | ethnography | en |
| dc.subject | narrative | en |
| dc.subject | online communities | en |
| dc.subject | perennial games | en |
| dc.subject | ritual | en |
| dc.subject | Software | en |
| dc.subject | Human-Computer Interaction | en |
| dc.subject | Computer Graphics and Computer-Aided Design | en |
| dc.title | Community, Storytelling, and Play : Making and Breaking Rituals in Destiny 2 | en |
| dc.type | /dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conference | en |
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