Is the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020

dc.contributor.authorLokoč, Jakub
dc.contributor.authorVeselý, Patrik
dc.contributor.authorMejzlík, František
dc.contributor.authorKovalčík, Gregor
dc.contributor.authorSouček, Tomáš
dc.contributor.authorRossetto, Luca
dc.contributor.authorSchoeffmann, Klaus
dc.contributor.authorBailer, Werner
dc.contributor.authorGurrin, Cathal
dc.contributor.authorSauter, Loris
dc.contributor.authorSong, Jaeyub
dc.contributor.authorVrochidis, Stefanos
dc.contributor.authorWu, Jiaxin
dc.contributor.authorJónsson, Björn Þór
dc.contributor.departmentDepartment of Computer Science
dc.date.accessioned2026-11-11T11:36:01Z
dc.date.available2026-11-11T11:36:01Z
dc.date.issued2021-08
dc.descriptionPublisher Copyright: © 2021 Copyright held by the owner/author(s). Publication rights licensed to ACM.en
dc.description.abstractComprehensive and fair performance evaluation of information retrieval systems represents an essential task for the current information age. Whereas Cranfield-based evaluations with benchmark datasets support development of retrieval models, significant evaluation efforts are required also for user-oriented systems that try to boost performance with an interactive search approach. This article presents findings from the 9th Video Browser Showdown, a competition that focuses on a legitimate comparison of interactive search systems designed for challenging known-item search tasks over a large video collection. During previous installments of the competition, the interactive nature of participating systems was a key feature to satisfy known-item search needs, and this article continues to support this hypothesis. Despite the fact that top-performing systems integrate the most recent deep learning models into their retrieval process, interactive searching remains a necessary component of successful strategies for known-item search tasks. Alongside the description of competition settings, evaluated tasks, participating teams, and overall results, this article presents a detailed analysis of query logs collected by the top three performing systems, SOMHunter, VIRET, and vitrivr. The analysis provides a quantitative insight to the observed performance of the systems and constitutes a new baseline methodology for future events. The results reveal that the top two systems mostly relied on temporal queries before a correct frame was identified. An interaction log analysis complements the result log findings and points to the importance of result set and video browsing approaches. Finally, various outlooks are discussed in order to improve the Video Browser Showdown challenge in the future.en
dc.description.versionPeer revieweden
dc.format.extent4953840
dc.format.extent
dc.identifier.citationLokoč, J, Veselý, P, Mejzlík, F, Kovalčík, G, Souček, T, Rossetto, L, Schoeffmann, K, Bailer, W, Gurrin, C, Sauter, L, Song, J, Vrochidis, S, Wu, J & Jónsson, B Þ 2021, 'Is the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020', ACM Transactions on Multimedia Computing, Communications and Applications, vol. 17, no. 3, 91. https://doi.org/10.1145/3445031en
dc.identifier.doi10.1145/3445031
dc.identifier.issn1551-6857
dc.identifier.other251581399
dc.identifier.other485cda84-308d-43bb-a9b2-bfc25701c068
dc.identifier.other85112868703
dc.identifier.urihttps://hdl.handle.net/20.500.11815/9068
dc.language.isoen
dc.relation.ispartofseriesACM Transactions on Multimedia Computing, Communications and Applications; 17(3)en
dc.relation.urlhttps://www.scopus.com/pages/publications/85112868703en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectdeep learningen
dc.subjectinteractive search evaluationen
dc.subjectInteractive video retrievalen
dc.subjectHardware and Architectureen
dc.subjectComputer Networks and Communicationsen
dc.titleIs the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020en
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontojournal/articleen

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