Empirical Evaluation of Concept Probing for Game-Playing Agents

dc.contributor.authorPálsson, Aðalsteinn
dc.contributor.authorBjörnsson, Yngvi
dc.contributor.authorEndriss, Ulle
dc.contributor.authorMelo, Francisco S.
dc.contributor.authorBach, Kerstin
dc.contributor.authorBugarin-Diz, Alberto
dc.contributor.authorAlonso-Moral, Jose M.
dc.contributor.authorBarro, Senen
dc.contributor.authorHeintz, Fredrik
dc.contributor.departmentDepartment of Computer Science
dc.date.accessioned2026-10-07T14:35:05Z
dc.date.available2026-10-07T14:35:05Z
dc.date.issued2024-10-16
dc.descriptionPublisher Copyright: © 2024 The Authors.en
dc.description.abstractConcept probing is one prominent methodology for interpreting and analyzing (deep) neural network models. It has, for example, formed the backbone of several recent works to understand better the high-level knowledge learned and employed by game-playing agents, particularly in chess. However, some recent theoretical and empirical studies have questioned the methodology's reliability and highlighted some limitations. Here, in the game-playing domain of chess, we investigate the effectiveness of several different probing architectures and look into the reliability of methods for interpreting their results. We use a world-class chess-playing agent as our test domain, which allows us, via self-play, to quantify the importance of the concepts identified in the agent's neural network by the concept probes. Our results demonstrate that the widespread practice of using linear probes and interpreting their accuracy to indicate concept importance is somewhat unreliable and needs to be revised. We demonstrate several ways of doing that in our domain, particularly by using more complex probes and amnesic-like probing.en
dc.description.versionPeer revieweden
dc.format.extent8
dc.format.extent620113
dc.format.extent874-881
dc.format.extent
dc.identifier.citationPálsson, A & Björnsson, Y 2024, Empirical Evaluation of Concept Probing for Game-Playing Agents. in U Endriss, F S Melo, K Bach, A Bugarin-Diz, J M Alonso-Moral, S Barro & F Heintz (eds), ECAI 2024 - 27th European Conference on Artificial Intelligence, Including 13th Conference on Prestigious Applications of Intelligent Systems, PAIS 2024, Proceedings. Frontiers in Artificial Intelligence and Applications, vol. 392, IOS Press BV, pp. 874-881, 27th European Conference on Artificial Intelligence, ECAI 2024, Santiago de Compostela, Spain, 19/10/24. https://doi.org/10.3233/FAIA240574en
dc.identifier.citationconferenceen
dc.identifier.doi10.3233/FAIA240574
dc.identifier.isbn9781643685489
dc.identifier.issn0922-6389
dc.identifier.other251159918
dc.identifier.other0ac9c949-8a1d-400f-b1f2-1770e82db7f4
dc.identifier.other85213324182
dc.identifier.urihttps://hdl.handle.net/20.500.11815/8581
dc.language.isoen
dc.publisherIOS Press BV
dc.relation.ispartofseriesECAI 2024 - 27th European Conference on Artificial Intelligence, Including 13th Conference on Prestigious Applications of Intelligent Systems, PAIS 2024, Proceedings; ()en
dc.relation.ispartofseriesFrontiers in Artificial Intelligence and Applications; 392()en
dc.relation.urlhttps://www.scopus.com/pages/publications/85213324182en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectArtificial Intelligenceen
dc.titleEmpirical Evaluation of Concept Probing for Game-Playing Agentsen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conferenceen

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