An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification

dc.contributor.authorMaram, Sai Siddartha
dc.contributor.authorAmato, Anna
dc.contributor.authorTroiano, Giovanni M.
dc.contributor.authorSutherland, Steven C.
dc.contributor.authorMatuk, Camillia
dc.contributor.authorMelcer, Edward
dc.contributor.authorCarstensdottir, Elin
dc.contributor.authorHarteveld, Casper
dc.contributor.authorSeif El-Nasr, Magy
dc.contributor.departmentDepartment of Computer Science
dc.date.accessioned2026-11-11T14:43:01Z
dc.date.available2026-11-11T14:43:01Z
dc.date.issued2024-04-08
dc.descriptionPublisher Copyright: © 2024 Copyright held by the owner/author(s).en
dc.description.abstractIn higher education, while there's an emphasis on training students in diverse research methods and offering hands-on experimental research experience, traditional textbooks often miss real-world intricacies, especially with human subjects. Recently, gamified techniques using interactive narratives have emerged as a popular teaching tool, allowing students to design experiments within a storyline and gather real-world data. Despite their promise, challenges persist in conveying complex terminology, biases, and methods, and in seamlessly integrating research questions into these narratives. Additionally, ensuring aesthetic coherence and tracking variable manipulations add layers of complexity. With the advent of AI tools like feedback providers, question generators, and chatbots in classrooms, this paper, based on workshops and instructor interviews, seeks to outline the potential of AI in enhancing the teaching and learning experience of experimental research using interactive narratives.en
dc.description.versionPeer revieweden
dc.format.extent3
dc.format.extent1089935
dc.format.extent98-100
dc.format.extent
dc.identifier.citationMaram, S S, Amato, A, Troiano, G M, Sutherland, S C, Matuk, C, Melcer, E, Carstensdottir, E, Harteveld, C & Seif El-Nasr, M 2024, An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification. in 39th Annual ACM Symposium on Applied Computing, SAC 2024. Proceedings of the ACM Symposium on Applied Computing, Association for Computing Machinery, pp. 98-100, 39th Annual ACM Symposium on Applied Computing, SAC 2024, Avila, Spain, 8/04/24. https://doi.org/10.1145/3605098.3636131en
dc.identifier.citationconferenceen
dc.identifier.doi10.1145/3605098.3636131
dc.identifier.isbn9798400702433
dc.identifier.other251596657
dc.identifier.other6ec51eca-4a64-4b30-a992-521a08bc7330
dc.identifier.other85197680026
dc.identifier.urihttps://hdl.handle.net/20.500.11815/9098
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseries39th Annual ACM Symposium on Applied Computing, SAC 2024; ()en
dc.relation.ispartofseriesProceedings of the ACM Symposium on Applied Computing; ()en
dc.relation.urlhttps://www.scopus.com/pages/publications/85197680026en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectartificial intelligenceen
dc.subjecteducationen
dc.subjectgamificationen
dc.subjectresearch methodsen
dc.subjectSoftwareen
dc.titleAn Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamificationen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conferenceen

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