Solving 7×7 Hex : Virtual connections and game-state reduction
| dc.contributor.author | Hayward, R. | |
| dc.contributor.author | Björnsson, Y. | |
| dc.contributor.author | Johanson, M. | |
| dc.contributor.author | Kan, M. | |
| dc.contributor.author | Po, N. | |
| dc.contributor.author | van Rijswijck, J. | |
| dc.contributor.department | Department of Computer Science | |
| dc.date.accessioned | 2026-10-16T13:57:01Z | |
| dc.date.available | 2026-10-16T13:57:01Z | |
| dc.date.issued | 2004 | |
| dc.description.abstract | We present an algorithm which determines the outcome of an arbitrary Hex game-state by finding a winning virtual connection for the winning player. Our algorithm performs a recursive descent search of the game-tree, combining fixed and dynamic game-state virtual connection composition rules with some new Hex game-state reduction results based on move domination. The algorithm is powerful enough to solve arbitrary 7×7 game-states; in particular, we use it to determine the outcome of a 7 × 7 Hex game after each of the 49 possible opening moves, in each case finding an explicit proof-tree for the winning player. | en |
| dc.description.version | Peer reviewed | en |
| dc.format.extent | 18 | |
| dc.format.extent | 2251255 | |
| dc.format.extent | 261-278 | |
| dc.format.extent | ||
| dc.identifier.citation | Hayward, R, Björnsson, Y, Johanson, M, Kan, M, Po, N & van Rijswijck, J 2004, Solving 7×7 Hex : Virtual connections and game-state reduction. in Advances in Computer Games : Many Games, Many Challenges - Proceedings of the ICGA/ IFIP SG16 10th Advances in Computer Games Conference, ACG 2005. IFIP Advances in Information and Communication Technology, vol. 135, Springer New York LLC, pp. 261-278, 10th InternationalAdvances in Computer Games Conference, ACG 2005, Graz, Austria, 24/11/03. https://doi.org/10.1007/978-0-387-35706-5_17 | en |
| dc.identifier.citation | conference | en |
| dc.identifier.doi | 10.1007/978-0-387-35706-5_17 | |
| dc.identifier.isbn | 9781475744248 | |
| dc.identifier.issn | 1868-4238 | |
| dc.identifier.other | 251371212 | |
| dc.identifier.other | 3cd91f6e-abca-4d98-9c07-ec56ea826713 | |
| dc.identifier.other | 84902462531 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.11815/8789 | |
| dc.language.iso | en | |
| dc.publisher | Springer New York LLC | |
| dc.relation.ispartofseries | Advances in Computer Games; () | en |
| dc.relation.ispartofseries | IFIP Advances in Information and Communication Technology; 135() | en |
| dc.relation.url | https://www.scopus.com/pages/publications/84902462531 | en |
| dc.rights | info:eu-repo/semantics/openAccess | en |
| dc.subject | Game-state reduction | en |
| dc.subject | Hex | en |
| dc.subject | Move domination | en |
| dc.subject | Move ordering | en |
| dc.subject | Pattern set | en |
| dc.subject | Virtual connection | en |
| dc.subject | Information Systems | en |
| dc.subject | Computer Networks and Communications | en |
| dc.subject | Information Systems and Management | en |
| dc.title | Solving 7×7 Hex : Virtual connections and game-state reduction | en |
| dc.type | /dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conference | en |
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