Naked and on fire : Examining player agency experiences in narrative-focused gameplay
| dc.contributor.author | Carstensdottir, Elin | |
| dc.contributor.author | Kleinman, Erica | |
| dc.contributor.author | Williams, Ryan | |
| dc.contributor.author | El-Nasr, Magy Seif | |
| dc.contributor.department | Department of Computer Science | |
| dc.date.accessioned | 2026-11-11T11:27:01Z | |
| dc.date.available | 2026-11-11T11:27:01Z | |
| dc.date.issued | 2021-05-06 | |
| dc.description | Publisher Copyright: © 2021 ACM. | en |
| dc.description.abstract | Player agency is central to interactive narrative and games. While previous work focuses on analyzing player perception of agency through various lenses and phenomena, like meaningful choice and expectations, it is largely theoretical. Few user studies within games explore how players reason about and judge their own agency within interactive narratives.We present an interview study where participants rated their agency experiences within narrativefocused games and described their reasoning. The analysis suggests that agency perception depends on multiple factors beyond meaningful choice, such as social investment and genre-conventions. Participants described varying preferences and value judgements for different factors, indicating that individual differences have a deep impact on agency perception in narrative-focused gameplay. We discuss the implications of these cognitive variables on design, how they can be leveraged with other factors, and how our findings can help future work enhance and measure player agency, within interactive narrative and beyond. | en |
| dc.description.version | Peer reviewed | en |
| dc.format.extent | 714841 | |
| dc.format.extent | ||
| dc.format.extent | ||
| dc.identifier.citation | Carstensdottir, E, Kleinman, E, Williams, R & El-Nasr, M S 2021, Naked and on fire : Examining player agency experiences in narrative-focused gameplay. in CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems : Making Waves, Combining Strengths. Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery, 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, Virtual, Online, Japan, 8/05/21. https://doi.org/10.1145/3411764.3445540 | en |
| dc.identifier.citation | conference | en |
| dc.identifier.doi | 10.1145/3411764.3445540 | |
| dc.identifier.isbn | 9781450380966 | |
| dc.identifier.other | 251597270 | |
| dc.identifier.other | 2d9aca6b-ac3b-47b8-8162-f9160f86c647 | |
| dc.identifier.other | 85106687178 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.11815/9067 | |
| dc.language.iso | en | |
| dc.publisher | Association for Computing Machinery | |
| dc.relation.ispartofseries | CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems; () | en |
| dc.relation.ispartofseries | Conference on Human Factors in Computing Systems - Proceedings; () | en |
| dc.relation.url | https://www.scopus.com/pages/publications/85106687178 | en |
| dc.rights | info:eu-repo/semantics/openAccess | en |
| dc.subject | Interactive narrative | en |
| dc.subject | Player agency | en |
| dc.subject | Player experience | en |
| dc.subject | Storytelling | en |
| dc.subject | User experience | en |
| dc.subject | Video games | en |
| dc.subject | Software | en |
| dc.subject | Human-Computer Interaction | en |
| dc.subject | Computer Graphics and Computer-Aided Design | en |
| dc.title | Naked and on fire : Examining player agency experiences in narrative-focused gameplay | en |
| dc.type | /dk/atira/pure/researchoutput/researchoutputtypes/contributiontobookanthology/conference | en |
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