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Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach

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dc.contributor Landspitali - The National University Hospital of Iceland
dc.contributor.author Ingadóttir, Brynja
dc.contributor.author Laitonen, Elina
dc.contributor.author Stefansdottir, Adalheidur
dc.contributor.author Sigurðardóttir, Anna Ólafía
dc.contributor.author Brynjólfsdóttir, Berglind
dc.contributor.author Parisod, Heidi
dc.contributor.author Nyman, Johanna
dc.contributor.author Gunnarsdóttir, Karitas
dc.contributor.author Jónsdóttir, Katrín
dc.contributor.author Salanterä, Sanna
dc.contributor.author Pakarinen, Anni
dc.date.accessioned 2023-09-12T01:05:10Z
dc.date.available 2023-09-12T01:05:10Z
dc.date.issued 2022-01-20
dc.identifier.citation Ingadóttir , B , Laitonen , E , Stefansdottir , A , Sigurðardóttir , A Ó , Brynjólfsdóttir , B , Parisod , H , Nyman , J , Gunnarsdóttir , K , Jónsdóttir , K , Salanterä , S & Pakarinen , A 2022 , ' Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach ' , JMIR Serious Games , vol. 10 , no. 1 , e31471 , pp. e31471 . https://doi.org/10.2196/31471 , https://doi.org/10.2196/31471
dc.identifier.issn 2291-9279
dc.identifier.other 184882043
dc.identifier.other c530d3c6-3900-4705-bf72-3c9dbb06ff21
dc.identifier.other ORCID: /0000-0003-3836-5112/work/97415396
dc.identifier.other ORCID: /0000-0003-3836-5112/work/104160909
dc.identifier.other 35049507
dc.identifier.other 85123544187
dc.identifier.uri https://hdl.handle.net/20.500.11815/4467
dc.description Funding Information: The authors acknowledge generous funding from the Icelandic Technology Development Fund; the Children’s Welfare Fund; SUMARGJÖF - the Friends of Children Society; and the Remembrance Fund of the Icelandic Landspitali Hospital, Iceland. Publisher Copyright: © Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. ©Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. Originally published in JMIR Serious Games (https://games.jmir.org), 20.01.2022.
dc.description.abstract Background: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child’s recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. Objective: One objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. Methods: A formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in Iceland and Finland with video-recorded direct observation and interviews, as well as children’s drawings, and analyzed with content analysis and descriptive statistics. Results: The children shared their knowledge and ideas about hospitals, different emotions, and their preferences concerning game elements. Testing revealed the high usability of the game and provided important information that was used to modify the game before publishing and that will be used in its further development. Conclusions: Preschool children can inform game design through playful workshops about health-related subjects that they are not necessarily familiar with but that are relevant for them. The game’s usability was improved with the participation of the target group, and the game is now ready for clinical testing.
dc.format.extent 2502454
dc.format.extent 2502454
dc.format.extent e31471
dc.language.iso en
dc.relation.ispartofseries JMIR Serious Games; 10(1)
dc.rights info:eu-repo/semantics/openAccess
dc.subject Barnahjúkrun
dc.subject Hjúkrun aðgerðasjúklinga
dc.subject Sálfræði
dc.subject Börn
dc.subject Skurðlækningar
dc.subject Deyfingar
dc.subject Anesthesia
dc.subject Child-centred design
dc.subject Children
dc.subject Digital health
dc.subject Educational games
dc.subject Health games
dc.subject Hospital
dc.subject Patient education
dc.subject Serious games
dc.subject Surgery
dc.subject User-centred design
dc.subject Video games
dc.subject Physical Therapy, Sports Therapy and Rehabilitation
dc.subject Rehabilitation
dc.subject Psychiatry and Mental Health
dc.subject Biomedical Engineering
dc.title Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach
dc.type /dk/atira/pure/researchoutput/researchoutputtypes/contributiontojournal/article
dc.description.version Peer reviewed
dc.identifier.doi 10.2196/31471
dc.relation.url https://doi.org/10.2196/31471
dc.relation.url http://www.scopus.com/inward/record.url?scp=85123544187&partnerID=8YFLogxK
dc.contributor.department Faculty of Nursing and Midwifery
dc.contributor.department Faculty of Nursing


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